Picture of Simon Painter
    Pronouns: He/Him
    Talk Length: 60 mins

SOLID Principles in 5 Nightmares

The 5 SOLID principles - popularised by "Uncle" Bob Martin in some of his highly influential books on Object Orientated Software development - are rarely cited directly but they are nevertheless at the heart of a lot of the thinking that goes into modern software development.

These principles have been around in some form or other ever since the 1980s, but continue to be just as relevant today as they were then.

In this talk, we're going to look at each of the 5 SOLID principles, these being:

  • Single Dependency Principle
  • Open/Close Principle
  • Liskov Substitution Principle
  • Interface Segregation Principle
  • Dependency Inversion Principle
  • See what he did there with the names?

    We'll look at each in turn, with the help of some slightly imaginative examples taken from a popular SF franchise. What are they, what nightmare scenarios can occur if they aren't followed, and how they can subsequently be applied.

    About Simon

    .NET Contractor and Consultant

    I've been working as a .NET developer for over 13 years now in a variety of industries including government, retail and manufacturing. But as a coder, I've been playing with making computers do whatever my crazed imagination could devise since I was old enough to read my Dad's copy of the ZX Spectrum BASIC coders manual.

    I've been speaking about Functional C# at various user groups and conferences around the UK, USA, and India, and am particularly interested in seeing just how far we can push the capabilities of C#.

    When I'm not coding, or running after my two small children, I have been known to enjoy the classic series of Doctor Who, Fighting Fantasy Gamebooks, Cryptic Crosswords, and rather more coffee than is probably good for me.

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